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SDC Video Game

Started by Andymeets1880s, February 12, 2011, 03:19:00 PM

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sanddunerider

let me quess the "boss" goes "undercover" to check on his employees and ................

rubedugans

#16
Level 4: The Diving Bell. Journey into Lake Silver to find the sunken silver. Watch out for the obstacles along the way, wrecks, fish, flotsam, and other items. Collect the silver along your way to help guide you along the path as you make your way to the motherload. When you arrive at the cache of silver, Battle Eli Tolts (the first boss) to collect the remaining silver to purchase helpful items from the general store.


Junior

Uh, don't forget Grandpappy Dugan...he wouldn't even let his own family members (Rube and Junior) get their mitts on his treasure!
"Howdy there folks! My name is Junior Dugan, and I'll be drivin' your diving bell!"

sanddunerider

they are a protective bunch, arent they?

rubedugans

#19
General Store: Now that you have earned some money, You have unlocked the General Store. Stop by the General Store anytime during the game to pick up helpful items along the way like saddlebags (to carry more items) new horseshoes (to ride faster) a pick ax and shovel (for mining more silver), and many other helpful items.

rubedugans

Post Office: Inside General Store-With the unlocking of the General Store, This is where you can save the progress of your game. Once saved, you may re-start your game from the most recently finished level.

rubedugans

This is the Non-American/ Western release by the way. The American release under the same title had the location to save as the Wilderness church. The idea, however, was more geared towards the Western audiences with the intended pun of being "saved". With the large number of non Christians (being the obvious minority) in the original country of production, this detail was left out -being substituted with the Post Office. There are several other small variations between the games, but nothing that is as obvious as the SAVE option.

rubedugans

#22
Level 5: The Treehouse. Journey up the and around the hollow tree. Watch out for varmints and traps set Herman the Hermit to keep everyone out. Defend yourself from the varmints. If you are hit by an animal, you will be sent back to the bottome of tree, only to have to travel upwards once again. Collect unset/ unused traps to use on the next boss. When you arrive at the top of the tree, cross the bridge to battle the second boss.

okiebluegrass

I really like the concept.

How do you make those pics look all pixelized like that.

Wish we could make a game like that for real

rubedugans

I just came across my stockpile of levels I created months ago...and thought I'd restart the old thread! Glad you enjoy it!

sanddunerider

looks good so far.  Bring it on!!  we are all waiting.. :)

rubedugans

So I have a school project where the kids create an independent project, one that takes a good amount of outside of school work, and I always, to push myself, create something at the same time.

I have begun making an SDC game. Not a high tech 3D game, but an old school Role Playing Game similar to the early RPG where you are asked questions or given choices, collect and use items, defeat enemies...ultimately collecting and defeating enough to complete the game! Boring...sure for some...for me just fulfilling knowing I am creating something that will take you through the park creatively.

Example, you need energy, so you must buy a drink...but first you need to find a vessel for the drink, which is not found at the same place that you buy the drink... So first you must explore to find one...

Anyone see Wargames? Yah...kinds like that! It won't be done in the next few weeks, but I just felt the need to throw it out there that it is in the works!

MissinTheGreenTrams

That sounds fun! Way to go in the creativity department!
The smell of asphalt and butane says home!

sanddunerider

be careful, you may have to patent and sell..!!!

Gilligan

Hilarious!  Keep it going!