Hi everyone,
I was just mulling over a fun idea of trying to come up with an SDC video game. Not a real one, mind you. Not something to actually try and get made. But just us coming up with the ideas for the fun of it. Like who would be the main character. Or would there be a variety of them? You could have a variety of picks of who to be in the game like Shad or M. Balmer? Levels of stages could be fighting the Baldnobbers, the Bolins, you could pick up food at some of the eating places for energy, get weapons from the craftsmaker, etc. What would the ultimate goal at the end? What is the game storyline? What are we trying to save or accomplish? Maybe there are hidden items to retrieve in G'pa's mansion. And you have to get so many points to ride the famous rides like FM or FITH so you can do certain things in those! The possibilities are endless. So whaddya' think, folks? Can we do this?
sounds like a great idea. and i am waiting for the top ten list of items to accomplish.
I dont think I have a Top ten for this. :D I am too busy trying to come up with ideas for this thread! I was thinking of a storyline as the Herschends gets taken over by a mean businessman and you have to get the park back for them. Or the Baldknobbers take over the park and you have to fight them off and get 'em out.
ok, not real good at this.. but...
start with the cave and a couple of bldgs......
some how you earn customers to spend money.......
as you increase traffic you add to the park. rides and attractions, But you only have so much room or add/modify.
And of course as Your park grows, you would have to "hire" people to work, so that every day you open it "costs" you money for wage/insurance..
and dont forget about "breakdowns" on attractions. more costs.......
How is that for a start>
Sounds like a SDC version of Roller Coaster Tycoon.
havent seen that show yet.... could be
Hmmm a game..... huh? (things begin echoing, and and everything goes into a dream sequence)
Anyone thinking something like this old 8 bit style?
Title Screen...
(http://i649.photobucket.com/albums/uu218/rubedugans/1.jpg)
Level 1-The Cave is like the many other 1980s games-you travel through a maze in the dark periodically lighting torches that stay lit for a short period of time, giving you a small glimpse of the labirinth. Your light only shows a small portion of the maze, so navigating can take a little work, but simple memorization gets you through rather quickly.
There are holes that you fall in, falling stalactites, and bats, typical cave level.
(http://i649.photobucket.com/albums/uu218/rubedugans/2.jpg)
Several more levels that I'll post tomorrow...
now your talking video game...!!
Level 2 : The Miner's Shack. With the tilted floor, you have to navigate your way through the slip/ sliding world of the miner's shack. Imagine sliding down a large inclined plane and having to maneuver around objects and obstacles you are headed towards . It changes directions periodically sliding the opposite way. The worst is when you hit an obstacle, and all of your items that you have collected are sent flying around the room. Most of the time you can recollect the items if you get to them before Slantin' Sam does. Collect Silver Dollar Coins for credits to purchase items in the general Store.This is one of the harder levels, you just have to know what the pattern of tilting is, and when it is safe to go so you are not hit by a sliding grandfather clock (a nice elude to the current tilt house!) or flying horseshoe. AVOID the blue spots. These are water from the pump/ spigot, and they sent you directly into the nearest wall either spilling your objects everywhere, or ending your level.
(http://i649.photobucket.com/albums/uu218/rubedugans/3.jpg)
ok rube! be careful, your on a roll! Dont hurt yourself..
I have 5-6 levels more levels to still post!
Level 3: The Float Trip Rapids. Brave the rapids, and carry all of your cargo (and passangers) to shore safely. Watch out for the obstacles along the way-falling outhouses, other boats, whirlpools, all of which will end your turn. Points awarded on time it takes to cover the course. Bonus points awarded for each jumping fish caught in the boat. Collect errant packages left behind from other boats for a higher score.
(http://i649.photobucket.com/albums/uu218/rubedugans/6.jpg)
Uh, huh.....and then.....???
Wow, looks like I hit a homer on this thread!
The next level ends with the first Boss of the game....watch out!!!
let me quess the "boss" goes "undercover" to check on his employees and ................
Level 4: The Diving Bell. Journey into Lake Silver to find the sunken silver. Watch out for the obstacles along the way, wrecks, fish, flotsam, and other items. Collect the silver along your way to help guide you along the path as you make your way to the motherload. When you arrive at the cache of silver, Battle Eli Tolts (the first boss) to collect the remaining silver to purchase helpful items from the general store.
(http://i649.photobucket.com/albums/uu218/rubedugans/Picture119.jpg)
Uh, don't forget Grandpappy Dugan...he wouldn't even let his own family members (Rube and Junior) get their mitts on his treasure!
they are a protective bunch, arent they?
General Store: Now that you have earned some money, You have unlocked the General Store. Stop by the General Store anytime during the game to pick up helpful items along the way like saddlebags (to carry more items) new horseshoes (to ride faster) a pick ax and shovel (for mining more silver), and many other helpful items.
(http://i649.photobucket.com/albums/uu218/rubedugans/genstore.jpg)
Post Office: Inside General Store-With the unlocking of the General Store, This is where you can save the progress of your game. Once saved, you may re-start your game from the most recently finished level.
(http://i649.photobucket.com/albums/uu218/rubedugans/save.jpg)
This is the Non-American/ Western release by the way. The American release under the same title had the location to save as the Wilderness church. The idea, however, was more geared towards the Western audiences with the intended pun of being "saved". With the large number of non Christians (being the obvious minority) in the original country of production, this detail was left out -being substituted with the Post Office. There are several other small variations between the games, but nothing that is as obvious as the SAVE option.
Level 5: The Treehouse. Journey up the and around the hollow tree. Watch out for varmints and traps set Herman the Hermit to keep everyone out. Defend yourself from the varmints. If you are hit by an animal, you will be sent back to the bottome of tree, only to have to travel upwards once again. Collect unset/ unused traps to use on the next boss. When you arrive at the top of the tree, cross the bridge to battle the second boss.
(http://i649.photobucket.com/albums/uu218/rubedugans/Picture034.jpg)
I really like the concept.
How do you make those pics look all pixelized like that.
Wish we could make a game like that for real
I just came across my stockpile of levels I created months ago...and thought I'd restart the old thread! Glad you enjoy it!
looks good so far. Bring it on!! we are all waiting.. :)
So I have a school project where the kids create an independent project, one that takes a good amount of outside of school work, and I always, to push myself, create something at the same time.
I have begun making an SDC game. Not a high tech 3D game, but an old school Role Playing Game similar to the early RPG where you are asked questions or given choices, collect and use items, defeat enemies...ultimately collecting and defeating enough to complete the game! Boring...sure for some...for me just fulfilling knowing I am creating something that will take you through the park creatively.
Example, you need energy, so you must buy a drink...but first you need to find a vessel for the drink, which is not found at the same place that you buy the drink... So first you must explore to find one...
Anyone see Wargames? Yah...kinds like that! It won't be done in the next few weeks, but I just felt the need to throw it out there that it is in the works!
That sounds fun! Way to go in the creativity department!
be careful, you may have to patent and sell..!!!
Hilarious! Keep it going!
Sounds like fun!!